Audiomachine- Fire and Honor (2011 Epic Intense Action Adventure Vengeance Choral Style) Epica

Please Read Description Thank You 😀 Track Or Album Now Available On iTunes/Amazon/CD Baby…Also Available on CD Format.. itunes.apple.com www.cdbaby.com Subscribe if you like for more Epic / Dramatic / Action / Adventure / Fantasy / Rock / Hybrid / Atmosphere Trailer Music / (Soundtracks). Music For motion Picture Advertising And Video Game Advertising Trailers Productions-Trailers,TV Spots,Commercials,Promos,Featurettes,Media Entertainment,News,Previews and TV Programs. Track :Fire and Honor Artist :Audiomachine Composer :Paul Dinletir. Album :Epica Year :2011 Genre :Epic Action Adventure Choral Orchestral Atmosphere Trailer Music Hybrid Rock Orchestral Intense Hero Vengeance War Uplifting Trailer Score powerful… Audiomachine Website’s : www.audiomachine.com Audimachine Facebook’s : www.facebook.com ***Disclaimer*** All Music belong to respectful Owners- Audiomachine and composers Paul Dinletir.,I do not own either the Images ,and no copyright infringement is intended.”THIS IS MERELY POSTED FOR THE ENJOYMENT OF THE VIEWERS”..All Credits Goes to the artist….ENJOY

GET LAMP: The Text Adventure Documentary

Google Tech Talk (more below) March 7, 2011 Presented by Jason Scott. ABSTRACT Jason Scott will talk about making the documentary and we’ll be screening some portion of the film. www.getlamp.com In the early years of the microcomputer, a special kind of game was being played. With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of Quake, Half-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action. But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them. They were called “computer adventure games”, and they used the most powerful graphics processor in the world: the human mind. Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks and traps to be overcome. They were filled with suspense, humor and sadness. And they offered a unique type of joy as players discovered how to negotiate the obstacles and think their way to victory. These players have carried their memories of these text adventures to the modern day, and a whole new generation of authors have taken up the